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PHM1074
PRIMALHOUSE MUSIC PHM Tension 05 Dark Crime Vol 02 |
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1. FOLLOWING THE TRAIL 00:02:00 A DRIVING PULSE AND SHADOWY ATMOSPHERE CREATE A SENSE OF DARK SUSPENSE AND INVESTIGATIVE MOMENTUM
2. FOLLOWING THE TRAIL 00:02:00 NO MARIMBA; NO ARPS
3. FOLLOWING THE TRAIL 00:02:00 SYNTH AND PERCUSSION
4. FOLLOWING THE TRAIL 00:02:00 PADS; SWELLS; HITS
5. FOLLOWING THE TRAIL 00:02:00 BASS; PADS; PERCUSSION
6. FOLLOWING THE TRAIL 00:02:00 SYNTH PADS
7. FOLLOWING THE TRAIL 00:02:00 BASS PULSE
8. FOLLOWING THE TRAIL 00:02:00 MARIMBA
9. FOLLOWING THE TRAIL 00:02:00 SYNTH ARP
10. FOLLOWING THE TRAIL 00:01:58 TICKY PERCUSSION
11. FOLLOWING THE TRAIL 00:01:58 TOMS
12. FOLLOWING THE TRAIL 00:02:00 BASSY HITS AND SWELLS
13. FOLLOWING THE TRAIL 00:02:00 PERC FX AND SWELLS
14. FOLLOWING THE TRAIL 00:02:00 SYNTH COUNTERMELODY
15. FOLLOWING THE TRAIL 00:02:00 NOISE PERCUSSION
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16. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 A MINIMAL YET IMMERSIVE SOUNDSCAPE WITH A SPARSE PULSE, EVOKING A DARK AND ATMOSPHERIC TENSION
17. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 UNDERSCORE
18. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 ARPS; PNO; PADS
19. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 WARM ARP
20. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 TICKY ARP
21. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 LOWSYNTH
22. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 AIRY BASS PADS
23. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 HIGH SUSTAINS
24. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 PNO
25. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 HORN LEAD
26. NOBODY DESERVES TO DIE LIKE THAT 00:02:36 DRMSPERC
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27. FOUND IN THE TRUNK 00:02:21 A SLOW, BROODING PULSE UNFOLDS WITHIN A DARK ATMOSPHERIC SOUNDSCAPE, CREATING AN EERIE AND SUSPENSEFUL MOOD
28. FOUND IN THE TRUNK 00:02:21 NOMELODY
29. FOUND IN THE TRUNK 00:02:21 MELODY
30. FOUND IN THE TRUNK 00:02:21 BASS PULSE
31. FOUND IN THE TRUNK 00:02:21 SYNTH PADS
32. FOUND IN THE TRUNK 00:02:21 LIGHT PERCUSSION
33. FOUND IN THE TRUNK 00:02:21 TOMS
34. FOUND IN THE TRUNK 00:02:21 METAL PERCUSSION
35. FOUND IN THE TRUNK 00:02:21 GTR
36. FOUND IN THE TRUNK 00:02:21 PNO
37. FOUND IN THE TRUNK 00:02:21 REDUCED MIX
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38. FAMILY WAS DEVASTATED 00:02:16 A SLOW, DARK AMBIENT ATMOSPHERE GRADUALLY BUILDS IN SUSPENSE, EVOLVING INTO A TENSE AND ANTICIPATORY PRESSURE
39. FAMILY WAS DEVASTATED 00:02:15 NO MELODY
40. FAMILY WAS DEVASTATED 00:02:15 NOMELODY; NO HIGH PERC
41. FAMILY WAS DEVASTATED 00:02:15 NODRMSPERC
42. FAMILY WAS DEVASTATED 00:02:15 DRMSPERC
43. FAMILY WAS DEVASTATED 00:02:15 PNO SYNTH CHORDS
44. FAMILY WAS DEVASTATED 00:02:15 MELODY
45. FAMILY WAS DEVASTATED 00:02:15 SWELL AND BASS PULSE
46. FAMILY WAS DEVASTATED 00:02:15 HIGH DRUM LOOPS
47. FAMILY WAS DEVASTATED 00:02:15 TOMS
48. FAMILY WAS DEVASTATED 00:02:15 METAL PERCUSSION
49. FAMILY WAS DEVASTATED 00:02:15 LOWER PERCUSSION BOOMS
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50. HARD TO GET OVER 00:02:10 A DEEP, SLOW-BURNING SUSPENSE UNFOLDS WITH A LOW PULSE, CREATING A DARK AND BROODING ATMOSPHERE
51. HARD TO GET OVER 00:02:10 NOLEADGTR
52. HARD TO GET OVER 00:02:10 NO LEAD; NO HIGH PERCUSSION
53. HARD TO GET OVER 00:02:10 PADS AND PULSES ONLY
54. HARD TO GET OVER 00:02:10 DRMSPERC
55. HARD TO GET OVER 00:02:10 BIG SWELLS
56. HARD TO GET OVER 00:02:10 LOW SYNTH BELL
57. HARD TO GET OVER 00:02:10 SYNTH ARP
58. HARD TO GET OVER 00:02:10 SOFT PAD
59. HARD TO GET OVER 00:02:10 GTR
60. HARD TO GET OVER 00:02:10 HIGH PERCUSSION
61. HARD TO GET OVER 00:02:10 LOW PERCUSSION