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AATS031
WARNER CHAPPELL PM AUDIO ATTACK TRAILER SERIES Medieval - Trailer & Foley ToolkitStep into the raw, dark, and epic world of the Middle Ages. This sound design album delivers meticulously crafted foley sounds, ambiences, and cinematic elements, inspired by medieval warfare, towering castles, brutal battles, and everyday life. From the clash of swords, shield impacts, and creaking armor, to footsteps on stone, splintering wood, rattling chains, and massive fortress doors, every sound is purpose-built for trailers, films, games, and cinematic productions. |
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1. BOOM_BIG CHAMBER 00:00:06 A CRUSHING LOW-FREQUENCY HIT INSPIRED BY SIEGE WEAPONS STRIKING EARTH AND STONE.
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2. BOOM_BUTTON ENDING 00:00:06 HEAVY CINEMATIC BOOM DESIGNED TO ACCENT LARGE-SCALE BATTLES AND DECISIVE BLOWS.
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3. BOOM_DEEP MYSTERY 00:00:10 SLOW-BUILDING, OMINOUS BOOM IDEAL FOR TENSION, REVEALS, AND DRAMATIC PAUSES.
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4. BOOM_DOWN BELOW 00:00:11 LAYERED LOW-END IMPACT SIMULATING STONE TOWERS GIVING WAY UNDER SIEGE.
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5. BOOM_EVENT HORIZON 00:00:05 EARTHY, RAW BOOM REFLECTING THE VIOLENCE AND SCALE OF MEDIEVAL WARFARE.
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6. BOOM_FIREBALL 00:00:08 DEEP AND BRUTAL BOOM PERFECT FOR TREBUCHETS, BATTERING RAMS, AND WAR MACHINES.
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7. BOOM_GRAND CANYON 00:00:08 LOW, OMINOUS CINEMATIC HIT SUITABLE FOR MYSTICAL OR MEDIEVAL-FANTASY MOMENTS.
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8. BOOM_METAL HEART 00:00:08 FOCUSED, PUNCHY BOOM IDEAL FOR CLOSE-RANGE IMPACTS ON HARD SURFACES.
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9. BOOM_THUNDER CLIFF 00:00:06 EXPLOSIVE LOW-FREQUENCY HIT REPRESENTING DOORS BEING SMASHED OPEN.
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10. BOOM_THUNDER ROAR 00:00:09 A DEEP, THUNDEROUS LOW-END HIT EVOKING COLLAPSING CASTLE WALLS AND SHATTERED FORTIFICATIONS.
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11. FOLEY_ARMOR CHAIN BALLS HIT 00:00:04 CRISP SWORD-ON-SWORD HIT WITH BRIGHT TRANSIENTS AND REALISTIC RESONANCE.
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12. FOLEY_ARMOR HELMET MACE HIT 00:00:02 MUTED YET POWERFUL IMPACT AS A BLADE CONNECTS WITH ARMORED DEFENSE.
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13. FOLEY_ARMOR MACE HIT 00:00:02 SOLID STEEL IMPACT WITH WOODEN UNDERTONE AND METALLIC RING.
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14. FOLEY_ARMOR SWORD HIT 01 00:00:03 SHARP METALLIC IMPACT WITH SOLID WEIGHT, IDEAL FOR CLOSE-COMBAT STRIKES.
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16. FOLEY_BLADE CLASH 01 00:00:02 FAST ONE WITH AN AGGRESSIVE ATTACK AND SHORT DECAY.
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20. FOLEY_BLADE CLASH 05 BIG 00:00:04 TEXTURED SCRAPE AS A BLADE SLIDES ACROSS PLATE ARMOR.
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21. FOLEY_BLADE SCRAPPING 01 00:00:03 GRITTY METALLIC SCRAPE WITH ROUGH STONE TEXTURE.
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22. FOLEY_BLADE SCRAPPING 02 COMBO 00:00:08 EXTENDED METAL SCRAPE WITH GRITTY TEXTURE AND STEADY MOTION.
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24. FOLEY_BLADE SCRAPPING 04 COMBO 00:00:05 LIGHT, HIGH-FREQUENCY SCRAPE WITH PRECISE DETAIL.
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25. FOLEY_BLADE SCRAPPING 05 COMBO 00:00:09 ROUGH, HARSH SCRAPE COMBINING METAL FRICTION AND STONE GRIT.
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26. FOLEY_BLADE SCRAPPING 06 BIG 00:00:04 BRIGHT, CUTTING SCRAPE WITH PRONOUNCED HIGH-END.
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27. FOLEY_BLADE SCRAPPING 07 BIG 00:00:04 THIN METALLIC FRICTION WITH MINIMAL WEIGHT.
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28. FOLEY_BLADE SCRAPPING 08 HUGE 00:00:04 AGGRESSIVE SCRAPE WITH STRONG ATTACK AND BODY.
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29. FOLEY_BLADE SCRAPPING 09 HUGE 00:00:04 CONTINUOUS SCRAPE USEFUL FOR AMBIENT LAYERING.
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30. FOLEY_BLADE STAB 01 00:00:04 SHORT, SHARP STAB WITH RAW TEXTURE.
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32. FOLEY_CHAINMAIL 01 00:00:03 SUBTLE METAL RATTLE FROM GENTLE BODY MOTION.
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35. FOLEY_CHAINMAIL 04 COMBO 00:00:09 HEAVY JINGLE FOLLOWED BY SETTLING METAL.
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36. FOLEY_CHAINMAIL DROP 01 00:00:02 METAL FALL WITH NATURAL RESONANCE.
37. FOLEY_CHAINMAIL DROP 02 00:00:02 MAIN
38. FOLEY_CHAINMAIL DROP 03 00:00:02 MAIN
39. FOLEY_CHAINMAIL DROP 04 00:00:02 MAIN
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40. FOLEY_CHAINMAIL RATTLING 01 00:00:12 GENTLE, CONTINUOUS JINGLING OF LINKED METAL RINGS.
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42. FOLEY_HORSE SHOES CLAPS 01 00:00:32 QUICK SCRAPING TAPS AS THE HORSE ADJUSTS STANCE.
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44. FOLEY_HORSE SHOES DROP 01 00:00:02 DENSE, POWERFUL DROP HITTING STONE OR HARD GROUND.
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46. FOLEY_HORSE SHOES NOISES 00:00:16 RAPID, RHYTHMIC TAPPING FOR GALLOPING OR TROTTING.
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47. FOLEY_LONG SWORD HIT 01 00:00:03 SOLID METALLIC IMPACT WITH BODY AND RESONANCE.
48. FOLEY_LONG SWORD HIT 02 00:00:03 MAIN
49. FOLEY_LONG SWORD HIT 03 00:00:04 MAIN
50. FOLEY_LONG SWORD HIT 04 00:00:04 MAIN
51. FOLEY_LONG SWORD HIT 05 00:00:03 MAIN
52. FOLEY_LONG SWORD HIT 06 00:00:04 MAIN
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53. FOLEY_LONG SWORD PARRY 00:00:03 RAPID SERIES OF HITS WITH VARIED RESONANCE.
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54. FOLEY_LONG SWORD SCRAPE 01 00:00:02 SMOOTH METALLIC SCRAPE WITH CLEAR HIGH-END.
55. FOLEY_LONG SWORD SCRAPE 02 00:00:02 MAIN
56. FOLEY_LONG SWORD SCRAPE 03 00:00:04 MAIN
57. FOLEY_LONG SWORD SCRAPE 04 00:00:03 MAIN
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58. FOLEY_LONG SWORD SLIDE 01 00:00:02 BLADE GLIDES ACROSS METAL OR ARMOR WITH FRICTION.
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61. FOLEY_MACE HIT 01 00:00:02 THICK, CRUSHING METAL HIT WITH DEEP LOW-END AND SHARP TRANSIENT.
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63. FOLEY_SHORT SWORD HIT 01 00:00:01 FAST, SHARP METALLIC IMPACT WITH CLEAN TRANSIENT.
64. FOLEY_SHORT SWORD HIT 02 00:00:00 MAIN
65. FOLEY_SHORT SWORD HIT 03 00:00:02 MAIN
66. FOLEY_SHORT SWORD HIT 04 00:00:03 MAIN
67. FOLEY_SHORT SWORD HIT 05 00:00:04 MAIN
68. FOLEY_SHORT SWORD HIT 06 00:00:02 MAIN
69. FOLEY_SHORT SWORD HIT 07 00:00:03 MAIN
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70. FOLEY_SHORT SWORD SCRAPE 01 00:00:02 SMOOTH METALLIC SCRAPE WITH BRIGHT HIGH-END.
71. FOLEY_SHORT SWORD SCRAPE 02 00:00:03 MAIN
72. FOLEY_SHORT SWORD SCRAPE 03 00:00:03 MAIN
73. FOLEY_SHORT SWORD SCRAPE 04 00:00:02 MAIN
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74. FOLEY_SHORT SWORD SLIDE 01 00:00:02 BLADE GLIDING ACROSS ARMOR OR METAL SURFACES.
75. FOLEY_SHORT SWORD SLIDE 02 00:00:02 MAIN
76. FOLEY_SHORT SWORD SLIDE 03 00:00:03 MAIN
77. FOLEY_SHORT SWORD SLIDE 04 00:00:04 MAIN
78. FOLEY_SHORT SWORD SLIDE 05 00:00:05 MAIN
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79. FOLEY_WOODEN SHIELD MACE HIT 00:00:02 QUICK, CRISP IMPACT ON A WOODEN SHIELD.
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80. FOLEY_WOODEN SHIELD SWORD HIT 00:00:02 SOLID, DENSE STRIKE WITH FULL-BODIED RESONANCE.
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81. FOLEY_WOODEN STICK CLASH 01 00:00:02 QUICK, CLEAN STICK-ON-STICK IMPACT.
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83. FOLEY_WOODEN STICK CLASH 03 COMBO 00:00:18 EXTENDED SERIES OF HITS WITH NATURAL DECAY.
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84. HIT_ARCHANGEL 00:00:06 MASSIVE, METALLIC STRIKE WITH DEEP LOW-END PUNCH.
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85. HIT_ARMORPIERCER 00:00:05 HEAVY SLAM INTO ARMOR WITH DEEP RUMBLE.
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86. HIT_BLADE SCRAPE 00:00:12 CRUNCHY, RESONANT WOODEN AND METAL CLASH.
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87. HIT_DRAGON BREATH 00:00:04 BRUTAL, WEIGHTED HIT WITH LOW RUMBLE.
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88. HIT_FOR WHOM THE BELL TOLLS 00:00:07 THICK, METALLIC CLANG FOR DRAMATIC EMPHASIS.
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89. HIT_GOODBUY 00:00:02 AGGRESSIVE, CHAOTIC METALLIC STRIKE.
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90. HIT_LAST RITES 00:00:05 PUNCHY, TRAILER-STYLE STRIKE WITH CRISP TRANSIENT.
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91. HIT_PERUN 00:00:07 METALLIC CLANG LAYERED WITH DEEP CINEMATIC BODY.
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92. HIT_RAINING FIRE 00:00:07 MASSIVE, WIDE-REACHING CINEMATIC STRIKE.
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93. HIT_TALK TO MY HAMMER 00:00:04 SHARP, HIGH-IMPACT BLADE-ON-BLADE SOUND.
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94. HIT_TEAR DOWN THE WALL 00:00:04 POLISHED, LAYERED, AND PERFECT FOR EPIC CINEMATIC MOMENTS.
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95. HIT_THE BLACKSMITH 00:00:06 DEEP, HOLLOW SLAM WITH RINGING TONE.
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96. HIT_THERE GOES MY ANVIL 00:00:05 MASSIVE, RESONANT METALLIC HIT WITH DEEP LOW-END PUNCH.
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97. HIT_TINNITUS 00:00:05 LAYERED METALLIC RATTLE WITH IMPACT PUNCH.
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98. HIT_TORMENTOR 00:00:07 WIDE, CINEMATIC METALLIC-WOOD STRIKE FOR TRAILER MOMENTS.
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99. REVERSE_A CALL 00:00:04 BLADE SCRAPE REVERSED WITH EERIE METALLIC TENSION.
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100. REVERSE_HIGH MOON 00:00:10 METAL CLANG REVERSED WITH A SWELLING TAIL FOR SUSPENSE.
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101. REVERSE_IN THE WOODS 00:00:04 SWEEPING METAL SWELLS RISING IN TENSION FOR TRAILER CUES.
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102. REVERSE_LOOK BEHIND 00:00:04 METALLIC CLANG REVERSED WITH LAYERED DECAY.
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103. REVERSE_SUNRISE 00:00:09 LAYERED TRAILER-READY METALLIC REVERSE.
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104. SFX_BLADE PARTY 00:00:03 DENSE, WEIGHTED METAL CLATTER WITH LOW-END RESONANCE.
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105. SFX_CHAINS 01 SHORT 00:00:02 SUBTLE METALLIC JINGLING, PERFECT FOR MOVEMENT OR AMBIANCE.
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106. SFX_CHAINS 02 SHORT 00:00:02 HEAVY CHAIN HITTING A SOLID SURFACE WITH DRAMATIC IMPACT.
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107. SFX_CHAINS 03 SHORT 00:00:02 LAYERED METALLIC CHAIN STRIKE FOR CINEMATIC EMPHASIS.
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108. SFX_CHAINS 04 SHORT 00:00:02 METAL LINKS SWINGING WITH REALISTIC FRICTION AND MOMENTUM.
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109. SFX_CHAINS 05 SHORT 00:00:02 QUICK, CHAOTIC CLUSTER OF METAL HITS.
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110. SFX_CHAINS SCRATCH 00:00:04 TRAILER-READY METALLIC SCRAPE FOR TENSION.
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111. SFX_DISTANT THUNDER 01 00:00:40 LOW, RUMBLING ATMOSPHERIC THUNDER, PERFECT FOR TENSION.
112. SFX_DISTANT THUNDER 02 00:00:07 MAIN
113. SFX_DISTANT THUNDER 03 00:00:06 MAIN
114. SFX_DISTANT THUNDER 04 00:00:05 MAIN
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115. SFX_DISTANT THUNDER FAR AWAY 01 00:00:04 THUNDER COMBINED WITH SUBTLE GROUND-SHAKING LOW-END.
116. SFX_DISTANT THUNDER FAR AWAY 02 00:00:11 MAIN
117. SFX_DISTANT THUNDER FAR AWAY 03 00:00:07 MAIN
118. SFX_DISTANT THUNDER FAR AWAY 04 00:00:06 MAIN
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119. SFX_LONG METAL CHAINS 00:00:05 MULTIPLE CHAIN HITS LAYERED FOR CHAOTIC EFFECT.
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120. SFX_METAL CLASH 00:00:06 SMOOTH, POLISHED METAL SWING WITH NATURAL MOMENTUM.
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121. SFX_PEELING METAL 01 00:00:04 LONG METALLIC PULL ENDING IN SHARP METALLIC CLASH.
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124. SFX_THUNDER ATMOSPHERE LONG 00:03:47 LAYERED CINEMATIC THUNDER FOR DRAMATIC IMPACT.
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125. SFX_THUNDER CLOSER LOUD 00:00:19 QUICK, SHARP THUNDER HIT FOR PUNCHY TRAILER MOMENTS.
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126. SFX_THUNDER STRIKE CLOSE 01 00:00:14 THICK RUMBLE WITH DEEP CINEMATIC WEIGHT.
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128. SHORT HIT_GLASS JAW 00:00:03 TIGHT METALLIC HIT WITH CLEAN TRANSIENT.
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129. SHORT HIT_WINDOW 00:00:04 HARD, PUNCHY IMPACT WITH CRISP ATTACK.
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130. WHOOSH_CHAINMAIL DROP 00:00:02 HEAVY, WEIGHTED CHAIN-METAL WHOOSH FOR BRUTAL IMPACT.
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131. WHOOSH_DOPPLER BLADE 00:00:04 FAST, SHARP BLADE MOVEMENT WITH METALLIC HIGH-END.
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132. WHOOSH_HERO FALL 00:00:05 RAPID, THICK METALLIC SWISH FOR CLOSE COMBAT STRIKES.
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133. WHOOSH_INTO THE RAVINE 00:00:06 LOW, FORCEFUL BLADE MOVEMENT WITH TRAILING METALLIC RESONANCE.
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134. WHOOSH_SHARPEN THE AXE 00:00:04 BROAD, CINEMATIC BLADE SWEEP WITH TRAILING METALLIC SHIMMER.
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135. WHOOSH_SWORD STORM 00:00:06 AGGRESSIVE, WIDE-SCOPE SWISH LAYERED FOR CINEMATIC CHAOS.